Made skeletal mesh for destroyed version of the vehicle, couple of simple particle effects when vehicle is destroyed using stock Unreal 4 materials.
I think that for now i will close this project.
What is done so far :
- 8 wheel vehicle with turret and gun
- Primary gun
- Secondary gun
- Muzzle flash
- Smoke screen
- Destroyed version of the vehicle
- Custom sounds of firing, turret rotation etc.
- Adjustable health
- Adjustable firing rate
- Adjustable damage
- Material instance for easy color adjustments
All of the vehicle behavior can be controlled with blueprints.