I done low poly version and UVW allso i done some test bakes.
Every project that i done i try to learn somthing else this time i learned that in future projects i will avoid using 1024x2048 textures, UVW took me more time, mainly because of choice of my texture size. Some details are added in Photoshop using nDo2, mainly the back of the cabin and some correction to front.
Test bakes are pretty good i will tweak them some more.
Next step is texturing the truck.